Digital gaming used to improve the functioning of people with traumatic brain injury: a feasibility study (PLAY)
PRINCIPAL INVESTIGATORS
Maritta Välimäki, PhD, RN
Professor, University of Turku, Department of Nursing Science
Nurse manager, Hospital District of Southwest Finland
mava@utu.fi
tel.int +358-2-333 8495
Aki Koponen, Dr
School of Economics, Centre of Collaborative Research, University of Turku
aki.koponen@utu.fi
tel.int +358 02 333 9605
CO-INVESTIGATORS
- Jyrki Korkeila
- Kaisa Kauppi
- Johanna Kaakinen
- Suvi Holm
- Jukka Vahlo
- Olli Tenovuo
- Heikki Hämäläinen
- Jaana Sarajuuri
- Pekka Rantanen
- Tage Orenius
AIM
To evaluate the effects and feasibility of digital games for cognitive functioning and general well-being among people with traumatic brain injury.
CONTENT
- use of an internet browser-based digital brain training program versus commercial digital games with consoles compared to no gaming activities organized by the project
- evaluation of the effects, feasibility and the level of acceptance of digital games
IMPLICATIONS
- knowledge of well-being among persons with traumatic brain injury
- information how to support their cognitive functioning and well-being
- information about the effects, feasibility and the level of acceptance of digital games in health care
COLLABORATORS
- University of Turku
- Oy Nordisk Film Ab / Playstation
- The Finnish Association of People with Physical Disabilities
- TribeFlame Oy
- BCB Medical
- Validia Kuntoutus Oy
- Kuntoutus Orton Oy
- Serious Games Finland Oy
- Turku University Hospital
FUNDERS
- The Finnish Funding Agency for Technology and Innovation (TEKES)