Digital gaming used to improve the functioning of people with traumatic brain injury: a feasibility study (PLAY)


Maritta Välimäki, PhD, RN
Professor, University of Turku, Department of Nursing Science
Nurse manager, Hospital District of Southwest Finland  +358-2-333 8495

Aki Koponen, Dr
School of Economics, Centre of Collaborative Research, University of Turku +358 02 333 9605


  • Jyrki Korkeila
  • Kaisa Kauppi
  • Johanna Kaakinen
  • Suvi Holm
  • Jukka Vahlo
  • Olli Tenovuo
  • Heikki Hämäläinen
  • Jaana Sarajuuri
  • Pekka Rantanen
  • Tage Orenius


To evaluate the effects and feasibility of digital games for cognitive functioning and general well-being among people with traumatic brain injury.


  • use of an internet browser-based digital brain training program versus commercial digital games with consoles compared to no gaming activities organized by the project
  • evaluation of the effects, feasibility and the level of acceptance of digital games


  • knowledge of well-being among persons with traumatic brain injury
  • information how to support their cognitive functioning and well-being
  • information about the effects, feasibility and the level of acceptance of digital games in health care


  • University of Turku
  • Oy Nordisk Film Ab / Playstation
  • The Finnish Association of People with Physical Disabilities
  • TribeFlame Oy
  • BCB Medical
  • Validia Kuntoutus Oy
  • Kuntoutus Orton Oy
  • Serious Games Finland Oy
  • Turku University Hospital


  • The Finnish Funding Agency for Technology and Innovation (TEKES)