Day 2 / Sat 19.10.
Free admission for those registered for the Friday event.
10:00 – 10:30 Registration and showcase
10:30 – 11:30 Communities as Curators
The Finnish museum of Games offers exhibition space and resources for gamer communities to curate mini-exhibitions about their community. In this program, curators of such exhibitions will talk about the process of building an exhibition out of their hobby, and how it helped them to reflect their own game histories.
* Petra Lindström, Lunatar Cosplay / Cosplay – From Game to Reality
* Reima Mäkinen / 3583 BYTES FREE! – Home computer culture
* Elina Koskinen / My Game History
11:30 – 12:30 We regret to inform that Annakaisa Kultima’s keynote is cancelled because of an emergency
Keynote: Annakaisa Kultima (Aalto University, Finland): The Importance of Diversity in Display – Building the Game Histories Together
In 2012 Annakaisa Kultima led a group of students in an ad-hoc game exhibition project for the Media Museum Rupriikki. The exhibition that was meant to be just a display of local games for the audiences of Nordic DiGRA Conference, became an intense, yet playful collaborative project seeding the work of Finnish Museum of Games. Kultima’s focus in the founding team of the Finnish Museum of Games has been primarily on preserving and further building the diversity that arose from the exhibition project in 2012. In this talk, Kultima will share her experiences with several layers of game communities in her pursuit of bringing diversity in the limelight and democratizing narratives in games. She will share her motivations and experiences in leading projects with indigenous topics, private and personal game histories as well as non-commercial, hobbyist and artistic game making in Finland and on global scale. Kultima’s talk will highlight how the power of display can improve our communities of play.
12:30 – 13:30 Lunch
13:30 – 14:30 Panel: Demoscene – The Art of Coding / Chair: Andreas Lange
The aim of Demoscene – The Art of Coding project is to include the demoscene on the UNESCO List of Intangible Cultural Heritage. The panel will discuss the project, how its goal can be achieved and what the status of intangible cultural heritage would mean for the demoscene. Panelists include Gleb J. Albert, Satu Haapakoski, Tommi Musturi and Jari Myllylahti.
Gleb J. Albert is a postdoctoral researcher at the Department of History, University of Zurich. He is member of the DFG-SNF Research Group “Media and Mimesis” and works on the history of youth and software piracy in the 1980s and early 1990s. He participates in several demoscene preservation projects, including “Got Papers?” and scene.org.
Tommi Musturi (b. 1975) is fine and a comic artist plus a C64 scener. Since mid-80s ‘Electric’ has created bagfuls of graphics for demos, groups, magazines and other purposes. Musturi is also one of the main characters behind Finnish ZOO demoparty.
Jari Myllylahti works as Senior IT Sourcing Partner at Tieto Corporation, being globally responsible for software sourcing. He founded the Amiga scene group Clones with his friends in 1988 and was one of the main coders and the organizer of the group, which expanded having members in Scandinavia, middle Europe, USA & Australia.
14:30 – 15:00 Toni Cavén (Reprocade): Keeping the Vintage Games Alive – Beneath the surface of a Defender
Professional arcade repairman Toni Cavén from Reprocade gives a demonstration of the insides of arcade video game classic Defender (Williams, 1981).
15:00 – 15:30 Break
15:30 – 16:30 Mikko Heinonen (Pelikonepeijoonit): Guided tour of the Finnish Museum of Games
One of the founders of the Finnish Museum of Games, Mikko Heinonen from game collector group Pelikonepeijoonit, gives a thorough tour of museum’s permanent exhibition.
16:30 – 18 Game preservation showcase: National Library of Finland, Wikimedia Finland, Kasettilamerit, Pelikonepeijoonit
Hobbyist and professional game preservation stakeholders from Finland talk about their work in safeguarding Finnish game history.