Collaborative Game Histories
Seminar and workshop
18-19 October 2019
Finnish Museum of Games, Tampere, Finland
it is our great pleasure to invite you to take part in the Collaborative Game Histories seminar and workshop at the Finnish Museum of Games in Tampere, an event co-organized by the Centre of Excellence in Game Culture Studies and the University of Turku.
We would like to provide a forum for a focused discussion on issues related to game history research and preservation. For the inaugural session, we are especially interested in exploring various aspects of collaborative practices related to game heritage process, involving not only academics but also collectors, hobbyists, participatory historians, retrogamers, as well as educators, GLAM space experts and other cultural institutions’ professionals. For that reason, our event will include a seminar day, dedicated to invited academics and professionals, and a workshop day, intended to attract wider audiences.
We want to let you know that we hope to organize this event on the annual basis and we are looking forward to seeing you in Finland, if not this year then maybe in the years to come. Because we feel that the idea of collaboration is inherent to the heritage process, and it was a direct inspiration for this initiative, we are open to your ideas and suggestion regarding the development of our new forum and what outcomes would you be interested in.
Seminar (Friday, 18.10.2019)
Keynote: Melanie Swalwell, Swinburne University, Australia
This event is invitation based and there is no attendance fee, however, we are not covering any travel or accommodation expenses. As space is limited, and for other organizational reasons, we would like to ask you to submit an abstract (200-300 words, excluding references) by 31 May 2019 (extended deadline), as a confirmation of your attendance. Selected papers will be invited to contribute to an anthology or a special issue of a journal.
We welcome academic contributions exploring – but not limited to – the following topics:
co-collecting (e.g. crowdsourcing),
co-curating (e.g. exhibiting ludic artifacts);
co-funding (e.g. crowdfunding),
co-preserving (e.g. joint archive projects),
co-remembering (e.g. joint popular memory initiatives),
co- research (e.g. joint research teams).
Please send the submissions in a Word *.docx format to email@example.com by 31 May 2019 (extended deadline).
Workshop (Saturday, 19.10.2019)
Keynote: Annakaisa Kultima, Aalto University School of Arts, Design and Architecture, Finland
This event will have a call for participation to be released by the end of May. Apart from practically oriented workshops, we would like to include a showcase space with stands, in order to give various game heritage stakeholders a chance to present their work.
Please do not hesitate to contact firstname.lastname@example.org in case you should have any questions or if you require any additional information.
Jaakko Suominen, University of Turku
Maria B. Garda, University of Turku
Markku Reunanen, Aalto University, University of Turku
Niklas Nylund, Finnish Museum of Games
Outi Penninkangas, Finnish Museum of Games
Patrick Prax, Uppsala University