Gamification for Health Promotion

Gamification for Health Promotion

We develop, evaluate and implement gamified and health game interventions for different health related purposes. Our target group consists of healthcare providers, health professionals, children, adolescents and families.

Our interventions aim to:

  • increase knowledge, understanding and skills
  • support behavior change and healthy life style
  • strengthen self-efficacy, self-esteem and health literacy

The research projects are carried out together with the departments of Nursing Science and Future Technologies of the University of Turku. We also participate in other projects in the field of serious gaming and gamification. Key aspects in our projects are:

  • Our interventions are developed and researched in a multidisciplinary team of researchers and stakeholders, based on the latest research evidence and relevant theory.
  • We are following rigorously user centered design process and valuing highly the needs, visions and perceptions of our target groups.
  • We are conducting studies during the development of the interventions to assess their usability and feasibility from the perspective of the users and contexts of use.
  • We are conducting studies during the implementation of the interventions to assess their validity, quality and effectiveness from the perspective of the user outcomes, stakeholders and organizations.

Our projects are multidisciplinary and international. New ideas and partners are always welcomed!

Projects

CANDY

Candy-project- Improving Children Hand Hygiene

Candy project targets children’s hand hygiene in a novel way by developing, evaluating and im-plementing smart IoT-based and gamified intervention. Project is carried out together with the University of Bamberg.

The project has several phases; from development to implementation. The digital intervention includes an easy-to-implement, digital feedback provided during hand washing in kindergartens (“live feedback”).  The findings of the research will inform the development of faucets that can serve as “digital personal trainers”, costing only little more than conventional devices and are suitable for installations in kindergartens, hospitals, elderly care facilities, and public buildings.

Currently, the intervention is under development and the recruitment of Kindergartens for the first phase, the feasibility study, in Germany and Finland is ongoing.

Contact information: Anni Pakarinen, PhD, MHSc, RN (anni.pakarinen@utu.fi)

Dreamcatcher

During the Dreamcatcher project, a health game intervention is under development. Intervention aims to educate preschool-aged children (4-6y) to be prepared for anesthesia and to reduce their anxiety.

Contact information: Brynja Ingadóttir, PhD, RN, CNS (Landspitali University Hospital), Associate Professor (University of Iceland) & Anni Pakarinen, PhD, MHSc, RN (anni.pakarinen@utu.fi)

HEAL

A gamified intervention to promote health of children was developed during ERDF funded cross-border project (EmpowerKids 2016-2018). Intervention was found to be a feasible and potential method to promote the health among Finnish, Latvian and Estonian children. The validated intervention is used for the purposes of HEAL project.

HEAL – HEALTH EQUITY FOR LIFE OF CHILDREN project aims to foster children’s health-related equality.

The project is planned for three years (2021-2023) and includes four phases. The project is planned for three years (2021-2023) and includes four phases. Sub-aims of the project are to 1) extend the content of the Empowerkids app to include more profound aspect on psychosocial health of children, 2) to culturally validate the content of the app and 3) implement and evaluate the intervention in participating countries in Europe and 4) to use the results to build up a ‘health data platform’ to guide decision making and health promotive actions. Ultimately, the aim is to get HEAL- intervention to be rooted into schools’ health promotive actions and the ‘health data platform’ to produce longitudinal data on health behavior and health status of children across Europe to act towards their health-related equality.

Contact information: Anni Pakarinen, PhD, MHSc, RN (anni.pakarinen@utu.fi)

 

Movenator

During the Movenator project, a mobile game intervention was developed. Intervention aims to promote pre-adolescents’ physical activity and physical activity self-efficacy. We are currently reporting the results from the pilot RCT, intervention study among school-aged children.

Contact information: Anni Pakarinen, PhD, MHSc, RN (anni.pakarinen@utu.fi)

 

 

NO! To smoking & FUME

The aim of the project is to increase understanding on health literacy, and tobacco-preventive health education needs and expectations from adolescents’ perspective. Further, the aim is to develop a digital health game that supports health literacy and a tobacco free lifestyle in 10 to 13-year-old early adolescents.

More information: http://fume.utu.fi/
Fume on mukana Terveyskylä.fi:n Nuortentalon sovellusten joukossa!

Contact information: Heidi Parisod, PhD, MHSc, PHN/RN (hemapar@utu.fi)

 

Stepping

During the Stepping project, led by Stepfamily association of Finland, a mobile assisted intervention was developed. Intervention aims to support the wellbeing, relationships and functioning of stepfamilies. We are currently evaluating the feasibility of the intervention among stepfamilies and professionals.

More information: www.stepapp.fi

Contact information: Anni Pakarinen, PhD, MHSc, RN (anni.pakarinen@utu.fi)

Qvalidi 2019 Tool

Qvalidi 2019 tool was developed during 2017-2018 among team of experts from health care and information technology. The Qvalidi 2019 tool was developed based on research and current guidelines that are concerning health applications (non medical devices). The original tool includes 49 questions that are devided into four areas: health/wellness, technical features, user orientation, and safety.

Qvalidi tool aims to evaluate the quality and validity of digital health applications and health games. Tool can be used by developers as a guidance in product development and by health care providers when choosing high quality digital health solutions to be implemented in health care.

Currently, the on-going study on Qvalidi Tool aims to design a quantifiable assessment instrument based on its distinctive domains. The development engages the participation of diverse subject-matter experts in relevant fields of ehealth and research to validate the scoresheet items that represent the Qvalildi checklist. The study brings forth the Qvalidi scoresheet and user manual.

Article about the tool (in Finnish) published in Journal of Nursing Science (Hoitotiede lehti):
Hamari L, Parisod H, Pakarinen A, Skogberg M, Aromaa M, Leppänen V, Salanterä S. 2020. Digitaalisten terveys- ja hyvinvointisovellusten kehittäminen, arviointi ja raportointi: Qvalidi 2019 -tarkistuslistan kehittäminen ja sisältö. Hoitotiede 2020, 32(1), 52–66

Contact information: Lotta Hamari, PhD, MHSc, PT (lotta.hamari@utu.fi)

 

 

Qvalidi 2019 Tarkistuslistan oikeudet omistaa Qvalidi asiantuntijaryhmä, joka on kehittänyt tarkistuslistan. Käyttö edellyttää asianmukaista viittausta artikkeliin: Hamari L, Parisod H, Pakarinen A, Skogberg M, Aromaa M, Leppänen V, Salanterä S. 2020. Digitaalisten terveys- ja hyvinvointisovellusten kehittäminen, arviointi ja raportointi: Qvalidi 2019 -tarkistuslistan kehittäminen ja sisältö. Hoitotiede 2020, 32(1), 52–66.
Qvalidi 2019 työkalun saa käyttöönsä täyttämällä käyttöpyyntölomakkeen.

Link for the Qvalidi checked applications

 

Principal investigator

Anni Pakarinen Postdoctoral Researcher, PhD, MHSc, RNankorh@utu.fi

Research personnel

Project leaders

PhD students

Johanna Nyman, RN, MHsC, PhD candidate Supporting early adolescents’ health related self-efficacy – Development and evaluation of an intervention.

Minna Laiti, Radiographer, MHSc, PhD candidate. Sexual and gender diversity in secondary school nursing practice- Development of framework for interaction between LGBTQ+ youth and school nurse.

Henna Hakojärvi, RDH, MHSc, PhD candidate. Child perspective in participatory school-based oral health education.

Anna Tornivuori, RN, MHSc, PhD candidate. Chronically ill adolescent´s and  transition of care-  digital services  and development of an e-coaching model

Sónia Borges Rodrigues, MNSc, PhD candidate (Nursing School of Lisbon)

Master students

  • Elina Laitonen RN, BHSc -Dreamcatcher project
  • Annika Nordberg RN, BHSc – EmpowerKids project
  • Kaile Kubota RN, BHSc – Qvalidi project